Animating Spiderman.
The video above shows an animation of spiderman weight shifting.
In this exercise, we learnt how to do the basic 3 steps of layering.
1. Key Poses
2. Stretching the timeline
3. Graph Editor.
By obeying these 3 steps, we can create animation that is Pose-to-Pose instead of straight ahead.
Straight ahead method is not good because if the animation is not well done and needs editing in the middle of the animation, the animator will have to redo the entire animation. However, when using pose-to-pose, if the animator needs to do editing, he can just edit the key poses.
From there however, after all the key poses are done nicely, the animator can proceed to do the detailed straight ahead method to make the animation more realistic. But that is only good when your key poses are already solid.
Reflection:
In this animation, we learnt basically 2 things. Ease-in ease-out and anticipating.
Without ease in and ease out, the animation will look very static. In the lab, our tutor gave a demostration of using 2 balls, 1 with ease in and ease out, 1 with just a normal animation. From there we can see which animation looks more dynamic and realistic. So, we must have some fast actions and some slow actions to make the animation more realistic.
Anticipating is the weight shifting of the model. As spiderman shifts his hips from left to right, the rest of the body must follow in a realistic way. For example, when the spiderman shift his hips, his feet that the weight is not acting on will shift first and then followed by the other feet.
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