The cow head is actually quite easy to do. I have not merged the vertices in the middle or do the mouth yet, but here it is!
Process
I created a cube and subdivide it. In the picture above, I was selecting the faces needed to extrude to form the legs of the cow.
In this picture, the arms and the legs are successfully pulled out. No problems at this point of time.
After that, I began to sculpt the shape of the cow by editing some vertices like shown above. However, slowly, I found out that I had used too many sub divisions which made it harder to edit.
Because of the problem stated above, I restarted the model and used less sub divisions. In the picture above, I've almost finished sculpting the top shoulder part.
I moved on to sculpt the stomach of the cow. Manipulating some vertices, I made the stomach protrude out a little to mimic fats.
In this picture, I edited the vertices such that the flow of the body shape to make it a little more realistic and less "boxy".
This is the result of the semi-finished sculpting of the body. Why I said it was semi-finished is because along the way later, I did some renditions to the size of the hand, legs and edge flow.
I moved on to create the hand. To do this, I created a box and sub divide it. I extruded the thumb and the 3 other fingers from the box. To make the thumb curve slightly, I played around with the rotation tool and move tool.
As you can see here, I altered the transformations to make the hand looks more realistic. I also manipulated the edges to create a smoother edge flow. After the hand is completed, I extruded the wrist part to form an oval shape as shown above.
In this picture, I merged the hand to the arm on the right half of the body using the merge vertices tool. I faced some problems here such as extra edge loops and vertices - so I did a cleanup by deleting these extra edges and vertices to ensure that the merge is successful and looks good.
After merging the hand, I deleted half of the body and duplicated special it. After that, I joined the 2 body parts together by merging the vertices which will form the picture you see above.
Finally, I deleted the faces on the location where the head was supposed to fit and extruded the edges to form what you see above in the picture. I did the same to the head. I joined them by merging the vertices.
At last, this is the final image. I edited the perspective of the model so it looks better by enlarging the head and make the arms smaller and shorter.
Learning process:
In this assignment, I experienced the basics of modeling a cartoon character. I found issues moving to organic modelling which is quite different from modelling unorganic objects. The human body is not easy to model not because of the shape, but to maintain the proper edge flows and topology is important to allow the texturing and animation to be smooth.
I faced problems along the way in which I had to totally restart the model. In my process shown above, I have restarted the model only once that is because I practiced before hand. If I was a starting modeller, I think I would have to restart many times to get used to modelling organic models and maintain a good edge flow.
I feel that this model is mediocre. I still want to improve my model even further and will continue practicing till I get the hang of it.
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