In this week, we learnt the basics about posing. The picture above is the spiderman I modelled after watching the reference posted on olive.
This spiderman was done at school. I consulted my lecturer about it and he said that my side view has a little problem. The spiderman is leaning too far forward.
He also mentioned that the legs were too spread apart. However, I followed the reference image and therefore retained the shape of the legs.
Thus, I edited the spiderman so that he doesn't lean so much forward.
This is the spiderman that I came up with after that.
The center of gravity is at the stomach.
Going off topic a little, today my lecturer also talked about the pose-to-pose animation principle and the straight ahead animation principle.
Pose-to-pose is more efficient as you only have to define the key positions/poses of the model rather than editing it from the first keyframe. As a result, if a problem were to happen half way that is irreversible by undoing, we can revert to the last pose that we did.
This is my 2nd blocking that I've done. After listening to my tutor about how to use this rig, I didn't find many problems with getting this pose.
However, I had a general problem with all poses which was the issue with the arms. I always found the arms distorted everytime I dragged them to one side. Of course, after fine tuning by shifting the shoulders and twisting the arm I can get something more decent - but will never get a very smooth arm.
This block was inspired by a character with great charisma. His arms are raised to generate an atmosphere of superiority. He looks down onto the camera to mimic a proud and confident attitude.
In this block, I faced similar problems as the one above. Everything is fine except the arms - which looked a little blocky. Other than that, I think that flow is pretty good.
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